EFFECT TYPES: Possible Future Development. For attacks, have Effect Types be selectable according to Damage, Affliction, or Other.
If Damage is the Effect Type, then a failed Toughness Roll delivers the appropriate amount of damage to the target according to the number of Successes
Affliction will have a selectable Resistance for the user to choose from (Parry, Dodge, Fortitude, Toughness, Will, etc) and then empty boxes for Fail by 1 degree, two degrees, and three degrees. If The Condition is a recognized one by name, then the system will assign the appropriate Condition to the target depending on how poorly they failed by.
Other is going to have a selectable resistance like Affliction but no info for conditions as this would be for special attacks like Teleport other and the like.
EFFECT TYPES: Possible Future Development. For attacks, have Effect Types be selectable according to Damage, Affliction, or Other. If Damage is the Effect Type, then a failed Toughness Roll delivers the appropriate amount of damage to the target according to the number of Successes Affliction will have a selectable Resistance for the user to choose from (Parry, Dodge, Fortitude, Toughness, Will, etc) and then empty boxes for Fail by 1 degree, two degrees, and three degrees. If The Condition is a recognized one by name, then the system will assign the appropriate Condition to the target depending on how poorly they failed by. Other is going to have a selectable resistance like Affliction but no info for conditions as this would be for special attacks like Teleport other and the like.