Zakarik / foundry-mm3

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Automated Conditions? #2

Open B-E-T-A opened 11 months ago

B-E-T-A commented 11 months ago

Are there any plans to automate conditions so that they apply automatically for the purposes of attack macros and the like? Like if you are targeting a prone target it gives you the +5 bonus on close attacks and the -5 to ranged attacks for instance?

I understand if that ends up being too wonky because powers and advantages could potentially negate the conditions and it would be hard to check that.

strlys commented 11 months ago

I believe that an effect tab should be done for this purpose, so we can link the conditions with actual effects.

Some modules interact with these effects/conditions, like "DAE", but you will need "About Time" and/or "Times Up" and/or "MID-QOL" to make these expire over time.

You may want to talk with these modules' creators to maybe do an integration with your system and their modules (if you don't want to do these things natively in your system).

Here's a print of the effects tab in the DnD5e system: image

Zakarik commented 11 months ago

I was thinking about how to integrate this while re-reading the manual, and I realized that a certain number of states have no way of being taken into account in the system at the moment (impossible to move, for example), and that others are only on certain aspects sometimes (certain abilities, for example), and so it's not possible to take them into account automatically either.

TitanicViking commented 10 months ago

I was thinking about how to integrate this while re-reading the manual, and I realized that a certain number of states have no way of being taken into account in the system at the moment (impossible to move, for example), and that others are only on certain aspects sometimes (certain abilities, for example), and so it's not possible to take them into account automatically either.

So I have a suggestion on how to implement this that would help a ton. It doesnt have to be automated, but if you at least made an Item for conditions, & made it able to be dragged & dropped onto the sheets it would let us track what conditions anyone has.

Just a simple text description box would help speed things up tremendously. The chronicles of darkness system uses conditions alot, & I can tell you from 2 years of running that it would make the game run way faster with a simple drop spot for them.

TitanicViking commented 10 months ago

image Something similar to this, with an edit button, delete button & expandable section would be simple enough but also allow us to easily reference conditions on character.

You could make it more complex later, but right now its kind tedious to keep track of conditions with just the text box so this would be a huge quality of life improvement.