Closed cnolan3 closed 1 year ago
Thanks for the pr You should avoid full paths anyways and use relative paths instead or you'll have problems when moving to a different computer or working with other people in the same project
@Zal0 ah, yeah you're right I see what you mean, good point. I realize now that you don't have to use the full path when setting the tile file in GBMB, but because the tool auto fills that information I assumed at first that it was necessary for GBMB to function, so from a ux perspective I still believe this pr would be an improvement that would reduce frustration from people new to the engine. At the very least I think adding a note to the README or the wiki would help alleviate some confusion around this.
Anyway, loving the project! I think this engine is a great set of tools for development, looking forward to working on a few games with it.
This has been fixed here https://github.com/Zal0/ZGB/commit/79705085265793110b28bc8a60c4baa5a7e18dcd
I was getting errors when building new map files I had created using gbmb18, the gbm2c program was using the full path to the tile.gbr file as the name for _bank... which was causing a compilation error.
I added a check to gbm2c to look for the last '\' (or '/' on linux, just to be safe) and only use everything after it as the name.
In one of my commits I replaced the gbm2c exe with a fixed one I built, I made it x86 so let me know if you'd rather I used x64 or something.