Heya, I love this project, it's making GB dev so accessible and the tutorial is great!
I found a small issue when going through the HUD section of the tutorial: I had hud_tiles.gbr in res/sprites (i duplicated the player.gbr sprite so I didn't have to redefine the colour palette) and hud.gbm in res. This resulted in it rendering glitchy tiles:
After a while I figured it out, I don't know if this is a bug or just something to be documented.
sprites folder is a very specific folder to place sprites only
I think the problem you have is that your hud tiles are in that folder so they are treated as sprites instead of tilemaps
Heya, I love this project, it's making GB dev so accessible and the tutorial is great!
I found a small issue when going through the HUD section of the tutorial: I had hud_tiles.gbr in res/sprites (i duplicated the player.gbr sprite so I didn't have to redefine the colour palette) and hud.gbm in res. This resulted in it rendering glitchy tiles:
After a while I figured it out, I don't know if this is a bug or just something to be documented.
Cheers!