Zallist / unity.zallist.universal-simple-lit-shadergraph-target

This plugin simply adds a Simple Lit material (SubTarget) to the Universal target for Shader Graph for URP
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Add deferred rendering support #1

Closed Zallist closed 2 years ago

Zallist commented 2 years ago

Add support for deferred rendering.

I'm not gonna work on this one myself unless there's multiple requests for it, but it should be super easy to do just following the existing SimpleLit shader's usage of G buffers & changing the kPipelineTag