Zallist / unity.zallist.universal-simple-lit-shadergraph-target

This plugin simply adds a Simple Lit material (SubTarget) to the Universal target for Shader Graph for URP
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Update SimpleLitGBufferPass.hlsl #19

Closed grenappels closed 1 year ago

grenappels commented 1 year ago

ApplyDecal needs modifiable values for metallic and occlusion but they end up not being used, so feed them a throwaway value