Closed Zallist closed 2 years ago
Great. I'll leave the current code & comment out differences between this and the PBRForwardPass/PBRGBufferPass for ease of updating. I've switched all to Unity's namespaces as well, for reasons you stated in the closed issue. I think I've found a simple solution to my GBuffer issue as well, and it doesn't require any new methods. Thanks again for doing this, it is really needed & much requested. I'm sure it will help many!
Should be fixed in #6
@bmourit on issue https://github.com/Zallist/unity-universal-shadergraph-extensions/issues/3 has pointed out that this Simple Lit shader does NOT work on URP 12. This issue encompasses the work to getting it to work:
#if
checks in C# code so that BlendModePreserveSpecular is stripped before unity 2022