Zallist / unity.zallist.universal-simple-lit-shadergraph-target

This plugin simply adds a Simple Lit material (SubTarget) to the Universal target for Shader Graph for URP
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Initial support for Forward Rendering #8

Closed bmourit closed 2 years ago

bmourit commented 2 years ago

I have tested on URP 12, but this needs tested still for URP 13.

Zallist commented 2 years ago

Surprised kPipelineTag didn't need to be updated. Will check on 2022 in a couple hours / tomorrow.

Zallist commented 2 years ago

I merged it knowing it was broken, but fixed the issues that I saw in commit c1903fe680d327d388c5a63e4a67988a3dc1e587.

Zallist commented 2 years ago

I'd recommend checking out the latest main branch and seeing if that still works in 2021, but it should since I didn't change anything major. Just reusing the available properties on surface.

bmourit commented 2 years ago

I'd recommend checking out the latest main branch and seeing if that still works in 2021, but it should since I didn't change anything major. Just reusing the available properties on surface.

Just a note that it still works in 2021.