Open ZaneDubya opened 9 years ago
Light properties are defined in tiledata.mul. On non-static light sources, properties can be also changed by script. Colored lights are hardcoded in client as far I know. Would be nice to change this. I belive, that light effect is always visible with exception of highest global light level.
And if I remember correctly, to put light effect on item, you need to set Light Source flag in tiledata and then set LightID as Quality value.
When it's dark, static lighting (like candles, streetlight, and ... windows, maybe?) should generate a lighting effect.
Three questions must be answered before this can be implemented:
This one might require some tweaking of the sprite batch. Ought to be fun. :)