ZaneDubya / UltimaXNA

Ultima Online client in C#/XNA
GNU General Public License v3.0
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Convert textures to BGRA5551 #192

Closed ZaneDubya closed 9 years ago

ZaneDubya commented 9 years ago

@jeffboulanger Has suggested that we move texture resources to the BGRA5551 format. Currently, they're in 32-bit color format, but because the Ultima Online resource files use 16-bit colors internally, and because XNA can use 16-bit colors without any problems, there's no reason to upconvert to 32-bit.

Furthermore, as jeff points out, using 5551 will result in performance and memory gains. Sounds like a deal!

ZaneDubya commented 9 years ago

Added in PR #193. Closing as fixed.