@jeffboulanger Has suggested that we move texture resources to the BGRA5551 format. Currently, they're in 32-bit color format, but because the Ultima Online resource files use 16-bit colors internally, and because XNA can use 16-bit colors without any problems, there's no reason to upconvert to 32-bit.
Furthermore, as jeff points out, using 5551 will result in performance and memory gains. Sounds like a deal!
@jeffboulanger Has suggested that we move texture resources to the BGRA5551 format. Currently, they're in 32-bit color format, but because the Ultima Online resource files use 16-bit colors internally, and because XNA can use 16-bit colors without any problems, there's no reason to upconvert to 32-bit.
Furthermore, as jeff points out, using 5551 will result in performance and memory gains. Sounds like a deal!