Open ZaneDubya opened 9 years ago
I think we gain a lot and lose nothing by implementing it.
I've also thought about implementing the many unused book gumps into what I'm working on as well.
It's really simple to do, at least for the grass part, every item present in ItemData has the "foliage", we can check that, but I don't think it was really used by original client for various reasons. On the other side, in landdata we have to create a dictionary || hashset where there are all the numbers we need to check, if present and you are walking exactly in that position, your footstep sound will be different. It's really a lot of things to check.
Since it could also be a CPU hungry thing if done in a wrong way, maybe it would be good to add an option in the client to enable or disable it.
Hmm... do you think we could check by tile name? I think the tile names are generally shared.
I'll give it a try, It won't hurt.
From Po0ka at ServUO:
I came across this thread: https://www.servuo.com/threads/unused-stock-sound-effects-found-with-uo-fiddler.3402/
And as it sounds pretty much like what the regular client should do, do you think it would be a good idea to implement it right into the client or as a side plugin for it?