Zannick / logic-graph

Tools for video game logic representation and analysis, particularly routing and beatability checks for speedruns and randomizers.
MIT License
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Allow movement-based exits to use thru points #187

Open Zannick opened 1 week ago

Zannick commented 1 week ago

This would mean we don't need to make multiple spots to automatically determine the best movement around an obstacle.

Potentially, this could even allow multiple different movements, but that isn't a requirement (and might be confusing and/or complicated).