For AV2, this would replace the "water" and "breach" context variables that will never themselves change, but are overridden with here rules. Instead, let's have a data section much like context variables, but that are essentially constants set per-place (with a game default overridden by region, then area, spot similarly), and are turned into constant EnumMaps we can use like context variables anywhere.
For AV2, this would replace the "water" and "breach" context variables that will never themselves change, but are overridden with
here
rules. Instead, let's have adata
section much like context variables, but that are essentially constants set per-place (with a game default overridden by region, then area, spot similarly), and are turned into constant EnumMaps we can use like context variables anywhere.