Zannick / logic-graph

Tools for video game logic representation and analysis, particularly routing and beatability checks for speedruns and randomizers.
MIT License
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Differentiate remember_push and remember_pop #70

Closed Zannick closed 1 year ago

Zannick commented 1 year ago

Right now we allow pushing states that are duplicates of known states if its elapsed time is less than or equal to the known state's elapsed time. We want to remove the "or equal" part for pushing (to reduce duplication) but not for popping (because then we don't process the known states themselves).