Most of what comes after the move steps are specific location accesses or specific spot actions. Both mean we know what spot the player needs to be at, so we can just insert the best movement automatically, which is what the Move... line does redundantly.
Most of what comes after the move steps are specific location accesses or specific spot actions. Both mean we know what spot the player needs to be at, so we can just insert the best movement automatically, which is what the
Move...
line does redundantly.