Zarbuz / FileToVox

Tool for convert files into Magicavoxel file
MIT License
445 stars 46 forks source link

New files objects are z-offset to 256 #42

Closed rvorias closed 2 years ago

rvorias commented 2 years ago

Hi, thanks for the tool.

Whenever I apply a shader, my objects are transformed to z=256. It would be cool if they stayed at their original position. If I use the fill tool, chances are I run out of memory.

Example:

FileToVox-v1.13-linux/FileToVox \
    --i MagicaVoxel-0.99.6.4-win64/vox/map_1.vox \
    --o MagicaVoxel-0.99.6.4-win64/vox/wmap_1 \
    --s shaders/flood.json
Zarbuz commented 2 years ago

Will be fixed in v1.14