Closed rvorias closed 2 years ago
Hi, thanks for the tool.
Whenever I apply a shader, my objects are transformed to z=256. It would be cool if they stayed at their original position. If I use the fill tool, chances are I run out of memory.
Example:
FileToVox-v1.13-linux/FileToVox \ --i MagicaVoxel-0.99.6.4-win64/vox/map_1.vox \ --o MagicaVoxel-0.99.6.4-win64/vox/wmap_1 \ --s shaders/flood.json
Will be fixed in v1.14
Hi, thanks for the tool.
Whenever I apply a shader, my objects are transformed to z=256. It would be cool if they stayed at their original position. If I use the fill tool, chances are I run out of memory.
Example: