Open ARealPear opened 1 year ago
.vox files generated by MeshToVox seem to have these horizontal bands of voxels which should not be there. I tried converting with different file formats. Images of the converted models:
.fbx conversion:
.gltf conversion:
.obj conversion:
.stl conversion:
Model dragged into MagicaVoxel Viewer:
Hello, Can you share the model so I can try to see what's the problem ?
Sure! Here's a link to the model, it's pretty big: https://drive.google.com/file/d/1Uzu3RgaLlOCG8Jk8QGSPWLmezbV_UJom/view?usp=sharing
.vox files generated by MeshToVox seem to have these horizontal bands of voxels which should not be there. I tried converting with different file formats. Images of the converted models:
.fbx conversion:![fbx](https://github.com/Zarbuz/FileToVox/assets/69981765/ff6f69df-b4bf-43be-b1e2-ac6a17949e38)
.gltf conversion:![gltf](https://github.com/Zarbuz/FileToVox/assets/69981765/ef3c1d62-a7e1-4a67-a7f4-289ce7817717)
.obj conversion:![obj](https://github.com/Zarbuz/FileToVox/assets/69981765/91e48e92-0865-4911-aa13-72b2a897b78e)
.stl conversion:![stl](https://github.com/Zarbuz/FileToVox/assets/69981765/2fa52c6f-2db2-495e-b698-91febea4a1ec)
Model dragged into MagicaVoxel Viewer:![viewer](https://github.com/Zarbuz/FileToVox/assets/69981765/8954a7e3-5419-43d3-a31e-f40b8e47a814)