I apologize if it is not the Enemizer causing this problem, but I have rarely ran into this problem and I believe it is caused by the enemy randomization somehow:
The "last chest" you get to in Ice Palace, as little of a name I have for it, which I believe the item randomizer calls "[dungeon-D5-B5] Ice Palace - b5 up staircase" has a tongue-activated door to go back towards the boss-area of the dungeon. When using Enemizer, this tongue sometimes pulls, makes a Zelda-Unlock noise, but does not open the door.
In this image, the tongue is pulled, but the door that link is looking at should be open:
This is not a softlock, nor a "Save & Quit" lock, as there is an exit above that is not preferred for time or enemies. It has happened in about one in five (20%) of all Enemizers I have seen or watched. Occasionally, though possible anecdotal, I see what looks like a changed sprite in the tongue-statue during transition.
If a ROM with this glitch occurring is wanted or needed, I can upload it, just ask.
I apologize if it is not the Enemizer causing this problem, but I have rarely ran into this problem and I believe it is caused by the enemy randomization somehow:
The "last chest" you get to in Ice Palace, as little of a name I have for it, which I believe the item randomizer calls "[dungeon-D5-B5] Ice Palace - b5 up staircase" has a tongue-activated door to go back towards the boss-area of the dungeon. When using Enemizer, this tongue sometimes pulls, makes a Zelda-Unlock noise, but does not open the door.
In this image, the tongue is pulled, but the door that link is looking at should be open:
This is not a softlock, nor a "Save & Quit" lock, as there is an exit above that is not preferred for time or enemies. It has happened in about one in five (20%) of all Enemizers I have seen or watched. Occasionally, though possible anecdotal, I see what looks like a changed sprite in the tongue-statue during transition.
If a ROM with this glitch occurring is wanted or needed, I can upload it, just ask.