"...also add changing what tile do the flying tiles leave behind. by which I mean spikes and holes. make tile rooms empty out the entire room into a hole."
If possible, have the flying tiles randomize what the leave behind as:
Walk-able ground (Default)
Floor Spikes (Deals damage)
Holes (Fall into, causes Link's position to reset)
Wall-type (blocks movement) (Edit: Unpushable blocks would be a possible example, here)
From Plan, on the randomizer discord:
"...also add changing what tile do the flying tiles leave behind. by which I mean spikes and holes. make tile rooms empty out the entire room into a hole."
If possible, have the flying tiles randomize what the leave behind as: