Implementation of Depreciating Rewards:
Configurable Timer
Configurable Repetition of Killed Mobs
Configurable list of Mobs that are affected
Method 1:
Kill Any mob (Full drop chance)
2nd mob (50% drop chance) - Within 2 seconds of Last Kill
3rd mob (0% drop chance) - Within 2 seconds of Last Kill
Method 2:
Kill Sheep (Full Drop Chance)
2nd Sheep (75%) - Within 5 seconds of Last Kill
3rd Sheep (50%) - Within 5 seconds of Last Kill
4th Sheep (25%) - Within 5 seconds of Last Kill
5th Sheep (0%) - Within 5 seconds of Last Kill
Method 3:
Kill Any Mob (Full Drop Chance)
Kill same mob (25% Drop Chance) - Within 10 seconds of Last Kill
Submitted via BukkitDev tickets by kside.
Just a small suggestion.
Implementation of Depreciating Rewards: Configurable Timer Configurable Repetition of Killed Mobs Configurable list of Mobs that are affected
Method 1: Kill Any mob (Full drop chance) 2nd mob (50% drop chance) - Within 2 seconds of Last Kill 3rd mob (0% drop chance) - Within 2 seconds of Last Kill
Method 2: Kill Sheep (Full Drop Chance) 2nd Sheep (75%) - Within 5 seconds of Last Kill 3rd Sheep (50%) - Within 5 seconds of Last Kill 4th Sheep (25%) - Within 5 seconds of Last Kill 5th Sheep (0%) - Within 5 seconds of Last Kill
Method 3: Kill Any Mob (Full Drop Chance) Kill same mob (25% Drop Chance) - Within 10 seconds of Last Kill