Closed Zarius closed 11 years ago
This explains a lot haha, I kind of figured this was happening when I ended up with 6000 mobs on one map.
Yeah :D Fixed in dev build 48, refer to commit d5b0a98ef7000215e131db3f13c5e391a91abe6f.
There is now a config option "custom_spawn_limit" defaults to 150 & only applies to the mobspawn trigger (so even if the limit is hit drops from another mob, block or the odd command will still work.
If you replace the mob with mobspawn trigger it no longer counts toward game limit - upshot of this is that you end up with a massive number of mobs after a period of time.