Open ghost opened 11 years ago
There is a way around it with "tool: redstone_dust/3" requiring 3 of that item before the section will process.
I do think that it might be more intuitive if the event was cancelled upon not having enough though, will think about it.
For example, if you set consumeitem to Glowstonedust (3) and you only have one - cancel the action.
Same for tools, if they don't have enough durability.