Note: If you need my configuration again, I can email it to you.
I didn't test this on my testing server, because I don't think any other plugin could have caused this. I was using CraftBukkit 1.5.2-R0.1 and OtherDrops 2.8b542, along with a slew of other plugins.
According to my configuration, if you "HIT" a "WOODEN_DOOR" with "AIR", you'll get a "zombie-bang-on-door" sound. But, if you stand in front of a wooden door, aim the cursor at a portion of a door where the cursor will be on the door when closed, but off the door when open, and you right click the door to open it, you'll also hear a banging noise.
If that sentence was too convoluted to understand, allow me to break it down step-by-step.
Stand in front of door. Make sure you're pretty close to it.
Aim at the door. DO NOT change your aim for the rest of these steps, unless absolutely necessary.
Make sure that you're aiming at a portion of the door that satisfies the following conditions:
If the door is closed, you will be aiming at the door.
If the door is open, you will NOT be aiming at the door.
Right click the door to open it.
You will hear a banging sound, even though I specified "HIT" and not "RIGHT_CLICK" in the configuration.
This is a weird (and sort of annoying) bug, but it's minor, really. If anything, it sounds like you're slamming the door open in a fit of rage.
This has nothing to do with this ticket, but I just wanted to remind you to add on a "BlockBreakEvent" wherever a "replacementblock" is specified, if you haven't done so already. I also wanted to remind you about the "telekinetic right_click/left_click" issue. I thought these two issues were too short to have their own ticket, but if you want me to make a ticket for either of these issues to remind you, then I can make one.
Note: If you need my configuration again, I can email it to you.
I didn't test this on my testing server, because I don't think any other plugin could have caused this. I was using CraftBukkit 1.5.2-R0.1 and OtherDrops 2.8b542, along with a slew of other plugins.
According to my configuration, if you "HIT" a "WOODEN_DOOR" with "AIR", you'll get a "zombie-bang-on-door" sound. But, if you stand in front of a wooden door, aim the cursor at a portion of a door where the cursor will be on the door when closed, but off the door when open, and you right click the door to open it, you'll also hear a banging noise.
If that sentence was too convoluted to understand, allow me to break it down step-by-step.
This is a weird (and sort of annoying) bug, but it's minor, really. If anything, it sounds like you're slamming the door open in a fit of rage.
This has nothing to do with this ticket, but I just wanted to remind you to add on a "BlockBreakEvent" wherever a "replacementblock" is specified, if you haven't done so already. I also wanted to remind you about the "telekinetic right_click/left_click" issue. I thought these two issues were too short to have their own ticket, but if you want me to make a ticket for either of these issues to remind you, then I can make one.