What steps will reproduce the problem?
1. Execute the parallax test on a baseline OpenGL2 platform
What is the expected output? What do you see instead?
You will receive an error like this:
"no matching function for call to 'texture2DLod(sampler2D, vec2, float)'"
Unfortunately, the baseline GLSL 1.0 - 1.1 specification prohibits the use of
the sampler2DLod function in the fragment shader. The Lighting.frag shader
should check the GLSL version and fallback to regular parallax on those
platforms.
Original issue reported on code.google.com by ShadowIs...@gmail.com on 23 Feb 2012 at 7:08
Original issue reported on code.google.com by
ShadowIs...@gmail.com
on 23 Feb 2012 at 7:08