Closed GoogleCodeExporter closed 8 years ago
Is it possible to get an example blend file that will cause the errors to show
up?
I have made a simple model with bones and animated it.
The I have transformed the bones and the model and the animation in jme was
still the same as it was in blender.
But maybe I am doing something wrong so I'd like to check that.
As for the root bone - I add a root bone to each armature so that I can attach
all the vertices that have no bone attached in blender. This way they do not
disappear but remain in place just like in blender.
Original comment by mrogu...@poczta.fm
on 19 Jun 2012 at 9:05
@Kaelthas_Spellsinger@o2.pl:
I have attached some models that were imported incorrectly in jME3. Each model
either has a stack trace or some explanation.
**************
*Sinbad.blend*
**************
java.lang.IllegalStateException: Object's action cannot have more than one
channel!
at com.jme3.scene.plugins.blender.modifiers.ModifierHelper.readAnimationModifier249(ModifierHelper.java:151)
at com.jme3.scene.plugins.blender.modifiers.ModifierHelper.readModifiers(ModifierHelper.java:108)
at com.jme3.scene.plugins.blender.objects.ObjectHelper.toObject(ObjectHelper.java:168)
at com.jme3.scene.plugins.blender.AbstractBlenderLoader.toObject(AbstractBlenderLoader.java:132)
at com.jme3.scene.plugins.blender.BlenderLoader.toObject(BlenderLoader.java:70)
at com.jme3.scene.plugins.blender.BlenderModelLoader.load(BlenderModelLoader.java:63)
at com.jme3.scene.plugins.blender.BlenderModelLoader.load(BlenderModelLoader.java:49)
*********************
*character_new.blend*
*********************
Most animations display incorrectly in jME3, but work in Blender.
Original comment by ShadowIs...@gmail.com
on 23 Jun 2012 at 9:14
Attachments:
The problem with Sinbad was fixed several days ago.
The animations were attached to the object instead of armature which I did not
predict may happen. The model should work fine now.
As for the second model the problem is not with the matrices or stuff connected
to animation calculating but with the lack of support for Inverse Kinematics
constraint for bones. I hope to add it soon but untill then every model that
has this constraint applied for bones will not be displayed as it is in Blender.
Original comment by mrogu...@poczta.fm
on 24 Jun 2012 at 2:47
Original comment by ShadowIs...@gmail.com
on 9 Jul 2012 at 3:25
[deleted comment]
A brand new blend file that fail to load :D
java.lang.IllegalStateException: Unknown curve rna path:
pose.bones["IKhand.L"]["rigify_type"]
at com.jme3.scene.plugins.blender.animations.IpoHelper.getCurveType(IpoHelper.java:135)
at com.jme3.scene.plugins.blender.animations.ArmatureHelper.getTracks250(ArmatureHelper.java:196)
at com.jme3.scene.plugins.blender.animations.ArmatureHelper.getTracks(ArmatureHelper.java:164)
at com.jme3.scene.plugins.blender.modifiers.ArmatureModifier.<init>(ArmatureModifier.java:132)
at com.jme3.scene.plugins.blender.modifiers.ModifierHelper.readModifiers(ModifierHelper.java:91)
at com.jme3.scene.plugins.blender.objects.ObjectHelper.toObject(ObjectHelper.java:167)
at com.jme3.scene.plugins.blender.AbstractBlenderLoader.toObject(AbstractBlenderLoader.java:132)
at com.jme3.scene.plugins.blender.BlenderLoader.toObject(BlenderLoader.java:70)
at com.jme3.scene.plugins.blender.BlenderModelLoader.load(BlenderModelLoader.java:63)
at com.jme3.scene.plugins.blender.BlenderModelLoader.load(BlenderModelLoader.java:49)
at com.jme3.asset.DesktopAssetManager.loadAsset(DesktopAssetManager.java:282)
at com.jme3.asset.DesktopAssetManager.loadModel(DesktopAssetManager.java:410)
[catch] at
com.jme3.gde.core.assets.SpatialAssetDataObject.loadAsset(SpatialAssetDataObject
.java:90)
at com.jme3.gde.core.assets.actions.OpenModel$1.run(OpenModel.java:72)
at java.lang.Thread.run(Thread.java:619)
Original comment by remy.bou...@gmail.com
on 9 Jul 2012 at 5:26
Attachments:
This issue was closed by revision r9577.
Original comment by mrogu...@poczta.fm
on 21 Jul 2012 at 12:04
Original issue reported on code.google.com by
ShadowIs...@gmail.com
on 28 May 2012 at 5:51