Closed Philosoap closed 3 years ago
Hmm, now that definitely doesn't sound quite right! Cheers for the heads up and recreation steps - I suspect you're probably right in that this'll manifest in other land management plugins too, I reckon it'll also extend to heads that drop from regular blocks, as the logic is largely identical, just harder to spot from non-guaranteed drop rates!
Sorry for the delay, this should be fixed as of: Respect event cancellation! As expected, was also occurring under plugins such as WorldGuard, and effecting regular head drops too! Version 1.6.0 is live on Spigot, and should be approved on Bukkit in a couple of days!
Discovered a dupe when using DecorHeads along with Towny (and likely other land management plugins).
Player A is the mayor of the town, Venice. As mayor, they have access to place and break blocks in their town. Player A obtains a head and places it in their town.
Player B is the mayor of another town. They do not have access to place or break blocks in Venice. When Player B attempts to break the head that Player A placed earlier, the head stays there and does not break. However, a head drops like Player B really did break the head.
You can probably see where this is going. Player B can try to break the head over and over to drop unlimited amounts of heads.