FlagRush is the new community made, teambased gamemode for Trackmania2020, providing a completely new way to play your favourite racing game with direct player interaction. In FlagRush, two teams fight for a flag and try to bring it to the base of the opposing team to score a point while preventing the other team to do the same.
Remove unused settings S_FlagInitialSpawnDelaySeconds and S_FlagRespawnDelaySeconds to reduce complexity.
These settings were added in the beginning when the future of the mode was unclear, but it was practically never used, as it doesn't fit into how the mode is played:
Setting locks on flag when they spawn at landmark causes players to set up next to them, causing either "ping diff" issues or a random player to get the flag when multiple players cross the spawn in the same yield as the lock ends.
Having players wait for the flag lock to expire breaks the flow and dynamics of a round.
Remove unused settings S_FlagInitialSpawnDelaySeconds and S_FlagRespawnDelaySeconds to reduce complexity.
These settings were added in the beginning when the future of the mode was unclear, but it was practically never used, as it doesn't fit into how the mode is played: