Down smash had a bit of a hitbox oversight, removed persistent top hitbox's duration.
If Ganondorf is in the falling animation for more than 19 frames, a one-time multiplier is applied to base knockback, knockback growth, damage, and size of landing hitboxes in the hand only.
Added landing hitboxes that permeate across the ground, which also grows in size if ganondorf is in the falling anuimation for more than 19 frames.