Closed knorth55 closed 4 years ago
I found out that below link is considered as collision with ground when Fetch's torso is up high. I will change the collision object shape to avoid this invalid collision.
I updated to use mesh collision model for tuck arm script. ground:
keepout:
@moriarty I'm so sorry that I made a mistake in #129 , (there was no hole in ground object). Therefore, Fetch could not go back to reset pose when torso is up. I fixed the problem with this PR by adding hole in ground collision object. Could you review and merge this PR?
kindly ping. can anyone take a look and give me some review for this PR?
Sorry for the long delay here; A quick look suggests this is all good. Thank you!
related to #129 I change to use mesh models to avoid collision between robot, keepout and ground. we tested on indigo robot.