ZedDevStuff / USTManager

MIT License
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A way to make sounds only apply to (certain) weapons? #12

Closed UntotenTheo closed 7 months ago

UntotenTheo commented 7 months ago

Is your feature request related to a problem? Please describe. So I'm currently trying to port BVSSICs Chunked Up Weapons to USTManager, but I've noticed that a lot of sounds are shared between other weapons and enemies, causing stuff to sound pretty weird in some places.

Describe the solution you'd like maybe some sort of additional syntax that you can add as a sort of suffix/prefix so a certain sound replacement only applies to a specific weapon? (or maybe enemies too?) example uhhh "AltRevolverShoot1D": "RevolverSounds/Alt/AltRevPrimaryFire.wav": "weapon.AltPiercer", that way the sound is only changed for AltPiercer, and anything else that uses AltRevolverShoot1D doesn't have their sound changed

Describe alternatives you've considered yeah i got nothig </3

ZedDevStuff commented 7 months ago

This is outside the scope of USTManager but I think I can make an extension/plugin for USTManager to support it but it'll take a few days, worst case 1 or 2 weeks if I don't have the time to get something together. Anyway I just need to restructure some small things in USTManager first but that should be fast

UntotenTheo commented 7 months ago

Take your time chief, I can wait

Thanks for taking this into consideration though you the goat 🐟