Describe the bug
Despite setting UpdateBasedSwappingEnabled to true, the clip `punch_projectile is not swapped.
To Reproduce
Steps to reproduce the behavior:
Enable UpdateBasedSwappingEnabled in config
Install a UST that attempts to swap punch_projectile to, for example, HitEffectiveCommon02.wav
Run ULTRAKILL
Enable the UST
Load into Sandbox
Parry something to trigger punch_projectile
Expected behavior
With a properly formatted *.ust and properly written path, HitEffectiveCommon02.wav should play, but the default punch_projectile plays instead.
Screenshots
Desktop (please complete the following information):
OS: Windows 10 Home 22H2
Mod version 1.5.4
Additional context
I'm sure you're tired of seeing the "X sound doesn't work" issues, but I saw no open ones even though this is still an issue I'm experiencing, so I figured I'd open one anyway.
Describe the bug Despite setting
UpdateBasedSwappingEnabled
to true, the clip `punch_projectile is not swapped.To Reproduce Steps to reproduce the behavior:
UpdateBasedSwappingEnabled
in configpunch_projectile
to, for example,HitEffectiveCommon02.wav
punch_projectile
Expected behavior With a properly formatted *.ust and properly written path,
HitEffectiveCommon02.wav
should play, but the defaultpunch_projectile
plays instead.Screenshots
Desktop (please complete the following information):
Additional context I'm sure you're tired of seeing the "X sound doesn't work" issues, but I saw no open ones even though this is still an issue I'm experiencing, so I figured I'd open one anyway.