ZedDevStuff / USTManager

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UpdateBasedSwappingEnabled does not swap punch_projectile #35

Open SCAbruh opened 2 months ago

SCAbruh commented 2 months ago

Describe the bug Despite setting UpdateBasedSwappingEnabled to true, the clip `punch_projectile is not swapped.

To Reproduce Steps to reproduce the behavior:

  1. Enable UpdateBasedSwappingEnabled in config
  2. Install a UST that attempts to swap punch_projectile to, for example, HitEffectiveCommon02.wav
  3. Run ULTRAKILL
  4. Enable the UST
  5. Load into Sandbox
  6. Parry something to trigger punch_projectile

Expected behavior With a properly formatted *.ust and properly written path, HitEffectiveCommon02.wav should play, but the default punch_projectile plays instead.

Screenshots 2024-09-12 06_35_20-ULTRAKILL 2024-09-12 06_35_42-_C__Program Files (x86)_Steam_steamapps_common_ULTRAKILL_USTs_Splatoon SFX_Splat 2024-09-12 06_58_17-Splatoon SFX

Desktop (please complete the following information):

Additional context I'm sure you're tired of seeing the "X sound doesn't work" issues, but I saw no open ones even though this is still an issue I'm experiencing, so I figured I'd open one anyway.