Closed N0VA-The-Git-User closed 6 months ago
Make sure it is not called template.ust and that it's valid JSON
Le dim. 7 janv. 2024, 20:06, N0VA-The-Git-User @.***> a écrit :
I MADE A UST FILE AND ITS NOT SHOWING UP AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
— Reply to this email directly, view it on GitHub https://github.com/ZedDevStuff/USTManager/issues/6, or unsubscribe https://github.com/notifications/unsubscribe-auth/AXO6VSX6CRYMI2CG6AYKZLTYNL545AVCNFSM6AAAAABBQRT2MWVHI2DSMVQWIX3LMV43ASLTON2WKOZSGA3DSMRWHE3DKMI . You are receiving this because you are subscribed to this thread.Message ID: @.***>
how do i check valid json
You can use an online JSON validator like this one https://jsonlint.com/, Visual Studio Code or other software that can do it
Le dim. 7 janv. 2024, 20:40, N0VA-The-Git-User @.***> a écrit :
how do i check valid json
— Reply to this email directly, view it on GitHub https://github.com/ZedDevStuff/USTManager/issues/6#issuecomment-1880165565, or unsubscribe https://github.com/notifications/unsubscribe-auth/AXO6VSST5TZVWTF2SEWOQ23YNMB5TAVCNFSM6AAAAABBQRT2MWVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMYTQOBQGE3DKNJWGU . You are receiving this because you commented.Message ID: @.***>
so i just validate the .ust file with the validator?
?
Yes
Le dim. 7 janv. 2024, 20:55, N0VA-The-Git-User @.***> a écrit :
image.png (view on web) https://github.com/ZedDevStuff/USTManager/assets/145279552/d4c52fba-d34c-4c1c-b064-2e3f26c402f9
?
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what does that image i sent mean
It's something unrelated. Aside from that, remove everything in the path except the audio file. You only need the relative path so if it's in the same folder, you just use the file name+extension and if it's in a folder, you include that too
Le dim. 7 janv. 2024, 21:01, N0VA-The-Git-User @.***> a écrit :
what does that image i sent mean
— Reply to this email directly, view it on GitHub https://github.com/ZedDevStuff/USTManager/issues/6#issuecomment-1880169871, or unsubscribe https://github.com/notifications/unsubscribe-auth/AXO6VSS5MAZPQLDST2K4DPLYNMEJNAVCNFSM6AAAAABBQRT2MWVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMYTQOBQGE3DSOBXGE . You are receiving this because you commented.Message ID: @.***>
shows up now but the audio file isn't changed? the skitter of the mannequins are supposed to be different
https://github.com/ZedDevStuff/USTManager/assets/145279552/8cc85cca-3e4d-4a00-9327-8b50a69a046b
?
Hello?
@ZedDevStuff
Are you sure that you selected it? If yes, send me logs of the game after you select it, if not click on the icon or white square then Ok in the UST menu
I did and will get back to you later.
Are you sure that you selected it? If yes, send me logs of the game after you select it, if not click on the icon or white square then Ok in the UST menu
i don't know of any logs your talking about. Idk if i got the file name of the mannequin skitter correct though. Can you help me with that?
[21:17:54.1] [Log] Loading C:\Program Files (x86)\Steam\steamapps\common\ULTRAKILL\BepInEx\plugins\rank\RankTitleSwapper\Titles\RankU.png
[21:17:54.4] [Log] Loading C:\Program Files (x86)\Steam\steamapps\common\ULTRAKILL\BepInEx\plugins\rank\RankTitleSwapper\Titles\RankSSS.png
[21:17:54.7] [Log] Loading C:\Program Files (x86)\Steam\steamapps\common\ULTRAKILL\BepInEx\plugins\rank\RankTitleSwapper\Titles\RankSS.png
[21:17:55.0] [Log] Loading C:\Program Files (x86)\Steam\steamapps\common\ULTRAKILL\BepInEx\plugins\rank\RankTitleSwapper\Titles\RankS.png
[21:17:55.2] [Log] Loading C:\Program Files (x86)\Steam\steamapps\common\ULTRAKILL\BepInEx\plugins\rank\RankTitleSwapper\Titles\RankA.png
[21:17:55.3] [Log] Loading C:\Program Files (x86)\Steam\steamapps\common\ULTRAKILL\BepInEx\plugins\rank\RankTitleSwapper\Titles\RankB.png
[21:17:55.5] [Log] Loading C:\Program Files (x86)\Steam\steamapps\common\ULTRAKILL\BepInEx\plugins\rank\RankTitleSwapper\Titles\RankC.png
[21:17:55.7] [Log] Loading C:\Program Files (x86)\Steam\steamapps\common\ULTRAKILL\BepInEx\plugins\rank\RankTitleSwapper\Titles\RankD.png
[21:17:55.9] [Log] C:/Program Files (x86)/Steam/steamapps/common/ULTRAKILL/ULTRAKILL_Data/StreamingAssets/aa
[21:17:56.0] [Log] (LoadSceneAsync) Loading scene Intro
[21:18:12.6] [Log] (LoadSceneAsync) Loading scene Main Menu
[21:18:34.2] [Log] Couldn't initialize Discord
[21:18:34.6] [Log] Steam initialized!
[21:18:34.9] [Log] Main Menu
[21:18:39.9] [Log] UpdateSelf mouseReverseY DefaultInt: DefaultBool: False DefaultFloat:
[21:18:39.9] [Log] UpdateSelf screenShake DefaultInt: DefaultBool: DefaultFloat: 1
[21:18:39.9] [Log] UpdateSelf mouseReverseX DefaultInt: DefaultBool: False DefaultFloat:
[21:18:39.9] [Log] UpdateSelf mouseSensitivity DefaultInt: DefaultBool: DefaultFloat: 50
[21:18:39.9] [Log] UpdateSelf discordIntegration DefaultInt: DefaultBool: True DefaultFloat:
[21:18:39.9] [Log] UpdateSelf parryFlash DefaultInt: DefaultBool: True DefaultFloat:
[21:18:39.9] [Log] UpdateSelf levelLeaderboards DefaultInt: DefaultBool: True DefaultFloat:
[21:18:39.9] [Log] UpdateSelf sandboxSaveOverwriteWarnings DefaultInt: DefaultBool: True DefaultFloat:
[21:18:39.9] [Log] UpdateSelf seasonalEvents DefaultInt: DefaultBool: True DefaultFloat:
[21:18:39.9] [Log] UpdateSelf fieldOfView DefaultInt: DefaultBool: DefaultFloat: 105
[21:18:39.9] [Log] UpdateSelf variationMemory DefaultInt: DefaultBool: False DefaultFloat:
[21:18:39.9] [Log] UpdateSelf pauseMenuConfirmationDialogs DefaultInt: DefaultBool: True DefaultFloat:
[21:18:39.9] [Log] UpdateSelf weaponHoldPosition DefaultInt: 0 DefaultBool: DefaultFloat:
[21:18:39.9] [Log] UpdateSelf cameraTilt DefaultInt: DefaultBool: True DefaultFloat:
[21:18:43.6] [Warning] Ignoring binding at index 2 for action Move as it has no binding groups. Make sure to set the correct control scheme in the InputActions asset!
[21:18:43.6] [Warning] Ignoring binding at index 3 for action Move as it has no binding groups. Make sure to set the correct control scheme in the InputActions asset!
[21:18:43.6] [Warning] Ignoring binding at index 4 for action Move as it has no binding groups. Make sure to set the correct control scheme in the InputActions asset!
[21:18:43.6] [Warning] Ignoring binding at index 5 for action Move as it has no binding groups. Make sure to set the correct control scheme in the InputActions asset!
[21:18:43.6] [Warning] Ignoring binding at index 6 for action Move as it has no binding groups. Make sure to set the correct control scheme in the InputActions asset!
[21:18:43.6] [Warning] Ignoring binding at index 7 for action Move as it has no binding groups. Make sure to set the correct control scheme in the InputActions asset!
[21:18:43.6] [Warning] Ignoring binding at index 8 for action Move as it has no binding groups. Make sure to set the correct control scheme in the InputActions asset!
[21:18:43.6] [Warning] Ignoring binding at index 9 for action Move as it has no binding groups. Make sure to set the correct control scheme in the InputActions asset!
[21:18:43.7] [Warning] Ignoring binding at index 10 for action Move as it has no binding groups. Make sure to set the correct control scheme in the InputActions asset!
[21:18:43.7] [Warning] Ignoring binding at index 11 for action Move as it has no binding groups. Make sure to set the correct control scheme in the InputActions asset!
[21:18:43.7] [Warning] Ignoring binding at index 12 for action Move as it has no binding groups. Make sure to set the correct control scheme in the InputActions asset!
[21:18:43.7] [Warning] Ignoring binding at index 13 for action Move as it has no binding groups. Make sure to set the correct control scheme in the InputActions asset!
[21:18:43.7] [Warning] Ignoring binding at index 14 for action Move as it has no binding groups. Make sure to set the correct control scheme in the InputActions asset!
[21:18:43.7] [Warning] Ignoring binding at index 15 for action Move as it has no binding groups. Make sure to set the correct control scheme in the InputActions asset!
[21:18:43.7] [Warning] Ignoring binding at index 16 for action Move as it has no binding groups. Make sure to set the correct control scheme in the InputActions asset!
[21:18:43.7] [Warning] Ignoring binding at index 17 for action Move as it has no binding groups. Make sure to set the correct control scheme in the InputActions asset!
[21:18:43.7] [Warning] Ignoring binding at index 18 for action Move as it has no binding groups. Make sure to set the correct control scheme in the InputActions asset!
[21:18:43.7] [Warning] Ignoring binding at index 19 for action Move as it has no binding groups. Make sure to set the correct control scheme in the InputActions asset!
[21:18:43.7] [Warning] Ignoring binding at index 20 for action Move as it has no binding groups. Make sure to set the correct control scheme in the InputActions asset!
[21:18:43.7] [Warning] Ignoring binding at index 21 for action Move as it has no binding groups. Make sure to set the correct control scheme in the InputActions asset!
[21:18:43.7] [Warning] Ignoring binding at index 22 for action Move as it has no binding groups. Make sure to set the correct control scheme in the InputActions asset!
[21:18:43.7] [Warning] Ignoring binding at index 23 for action Move as it has no binding groups. Make sure to set the correct control scheme in the InputActions asset!
[21:18:43.7] [Warning] Ignoring binding at index 24 for action Move as it has no binding groups. Make sure to set the correct control scheme in the InputActions asset!
[21:18:43.7] [Warning] Ignoring binding at index 25 for action Move as it has no binding groups. Make sure to set the correct control scheme in the InputActions asset!
[21:18:43.7] [Warning] Ignoring binding at index 26 for action Move as it has no binding groups. Make sure to set the correct control scheme in the InputActions asset!
[21:18:43.7] [Warning] Ignoring binding at index 27 for action Move as it has no binding groups. Make sure to set the correct control scheme in the InputActions asset!
[21:18:43.7] [Log] UpdateSelf scrollReversed DefaultInt: DefaultBool: False DefaultFloat:
[21:18:43.7] [Log] UpdateSelf scrollReversed DefaultInt: DefaultBool: False DefaultFloat:
[21:18:43.7] [Log] UpdateSelf scrollWeapons DefaultInt: DefaultBool: True DefaultFloat:
[21:18:50.7] [Log] UpdateSelf subtitlesEnabled DefaultInt: DefaultBool: False DefaultFloat:
[21:18:50.7] [Log] UpdateSelf allVolume DefaultInt: DefaultBool: DefaultFloat: 1
[21:18:50.7] [Log] UpdateSelf musicVolume DefaultInt: DefaultBool: DefaultFloat: 0.6
[21:19:31.3] [Cli] > ust.debug
[21:19:31.3] [Log] UST Debug is now True
[21:19:37.4] [Cli] > ust.debug
[21:19:37.4] [Log] UST Debug is now False
[21:19:41.1] [Log] Set Difficulty to: 2
[21:19:41.1] [Log] Secret Mission Status: 2
[21:19:41.2] [Log] True Score: 3. Real score: 3.25
[21:19:41.2] [Log] Secret Mission Status: 2
[21:19:41.2] [Log] True Score: 3. Real score: 3
[21:19:41.2] [Log] Secret Mission Status: 0
[21:19:41.2] [Log] True Score: 2. Real score: 2
[21:19:41.2] [Log] Secret Mission Status: 2
[21:19:41.2] [Log] True Score: 3. Real score: 3.2
[21:19:41.2] [Log] Secret Mission Status: 2
[21:19:41.2] [Log] Highest: . Data: 2
[21:19:41.2] [Log] Highest: . Data: 2
[21:19:41.3] [Log] Error in finding 666 Data
[21:19:41.3] [Log] Highest: . Data: 2
[21:19:41.3] [Log] Found Primes
[21:19:41.3] [Log] Highest: . Data: 2
[21:19:41.3] [Log] Found Primes
[21:19:41.3] [Log] Secret Mission Status: 2
[21:19:41.3] [Log] True Score: 3. Real score: 3
[21:19:41.3] [Log] Secret Mission Status: 2
[21:19:41.3] [Log] True Score: 3. Real score: 3
[21:19:41.3] [Log] Secret Mission Status: 0
[21:19:41.3] [Log] True Score: 3. Real score: 3
[21:19:41.3] [Log] Secret Mission Status: 0
[21:19:41.3] [Log] True Score: 1. Real score: 1
[21:19:41.3] [Log] Secret Mission Status: 0
[21:19:41.3] [Log] Error in finding 30 Data
[21:19:41.3] [Log] Error in finding 31 Data
[21:19:41.4] [Log] Error in finding 32 Data
[21:19:41.4] [Log] Error in finding 33 Data
[21:19:41.4] [Log] Secret Mission Status: 0
[21:19:41.4] [Log] Error in finding 34 Data
[21:19:41.4] [Log] Error in finding 35 Data
[21:19:41.4] [Log] Standard
[21:19:41.4] [Error] NullReferenceException: Object reference not set to an instance of an object
MyCoolMod.Plugin.DifficultyChanger (UnityEngine.GameObject instance) (at <02f7bbb12e9f4c3aa81b998a1db54aaa>:0)
MyCoolMod.Plugin+<>c__DisplayClass9_0.
[21:19:42.7] [Log] Secret Mission Status: 0
[21:19:42.7] [Log] Secret Mission Status: 0
[21:19:42.7] [Log] Enabling scroll sublist action
[21:19:42.7] [Log] Secret Mission Status: 0
[21:19:42.7] [Log] Secret Mission Status: 0
[21:19:42.9] [Log] Resolved leaderboard 'Level 7-1 Any%' from Steamworks
[21:19:42.9] [Log] Resolved leaderboard 'Level 7-4 Any%' from Steamworks
[21:19:42.9] [Log] Resolved leaderboard 'Level 7-2 Any%' from Steamworks
[21:19:42.9] [Log] Resolved leaderboard 'Level 7-3 Any%' from Steamworks
[21:19:43.9] [Log] (LoadSceneAsync) Loading scene Level 7-1
[21:20:07.2] [Log] Destroying mesh combine manager
[21:20:08.0] [Log] Level 7-1
[21:20:10.6] [Log] Got here
[21:20:10.8] [Warning] State pit-falling is already registered
[21:20:10.9] [Error] NullReferenceException: Object reference not set to an instance of an object
Atlas.Modules.Terminal.TerminalPageRegistry+TerminalPatches.ShopStart (ShopZone __instance) (at <0a41f5ca4fc44d178e17534eb0a46a99>:0)
ShopZone.Start () (at
[21:20:14.3] [Log] Tried to pop state pit-falling, but it was not registered
[21:20:54.3] [Log] Mannequin has spawned!
[21:20:54.3] [Log] Mannequin (1) has spawned!
[21:20:54.3] [Log] Mannequin (2) has spawned!
[21:20:54.3] [Log] Mannequin (3) has spawned!
[21:20:54.3] [Log] Mannequin (4) has spawned!
[21:20:54.3] [Log] Mannequin (5) has spawned!
[21:21:03.3] [Warning] State pause is already registered
@ZedDevStuff The example.zip you made for someone else doesn't even work for me either
Seems like you didn't enable it? It should have written something in the logs if it loaded or not.
Seems like you didn't enable it? It should have written something in the logs if it loaded or not.
somewhere in here should say:
[21:17:54.1] [Log] Loading C:\Program Files (x86)\Steam\steamapps\common\ULTRAKILL\BepInEx\plugins\rank\RankTitleSwapper\Titles\RankU.png
[21:17:54.4] [Log] Loading C:\Program Files (x86)\Steam\steamapps\common\ULTRAKILL\BepInEx\plugins\rank\RankTitleSwapper\Titles\RankSSS.png
[21:17:54.7] [Log] Loading C:\Program Files (x86)\Steam\steamapps\common\ULTRAKILL\BepInEx\plugins\rank\RankTitleSwapper\Titles\RankSS.png
[21:17:55.0] [Log] Loading C:\Program Files (x86)\Steam\steamapps\common\ULTRAKILL\BepInEx\plugins\rank\RankTitleSwapper\Titles\RankS.png
[21:17:55.2] [Log] Loading C:\Program Files (x86)\Steam\steamapps\common\ULTRAKILL\BepInEx\plugins\rank\RankTitleSwapper\Titles\RankA.png
[21:17:55.3] [Log] Loading C:\Program Files (x86)\Steam\steamapps\common\ULTRAKILL\BepInEx\plugins\rank\RankTitleSwapper\Titles\RankB.png
[21:17:55.5] [Log] Loading C:\Program Files (x86)\Steam\steamapps\common\ULTRAKILL\BepInEx\plugins\rank\RankTitleSwapper\Titles\RankC.png
[21:17:55.7] [Log] Loading C:\Program Files (x86)\Steam\steamapps\common\ULTRAKILL\BepInEx\plugins\rank\RankTitleSwapper\Titles\RankD.png
[21:17:55.9] [Log] C:/Program Files (x86)/Steam/steamapps/common/ULTRAKILL/ULTRAKILL_Data/StreamingAssets/aa
[21:17:56.0] [Log] (LoadSceneAsync) Loading scene Intro
[21:18:12.6] [Log] (LoadSceneAsync) Loading scene Main Menu
[21:18:34.2] [Log] Couldn't initialize Discord
[21:18:34.6] [Log] Steam initialized!
[21:18:34.9] [Log] Main Menu
[21:18:39.9] [Log] UpdateSelf mouseReverseY DefaultInt: DefaultBool: False DefaultFloat:
[21:18:39.9] [Log] UpdateSelf screenShake DefaultInt: DefaultBool: DefaultFloat: 1
[21:18:39.9] [Log] UpdateSelf mouseReverseX DefaultInt: DefaultBool: False DefaultFloat:
[21:18:39.9] [Log] UpdateSelf mouseSensitivity DefaultInt: DefaultBool: DefaultFloat: 50
[21:18:39.9] [Log] UpdateSelf discordIntegration DefaultInt: DefaultBool: True DefaultFloat:
[21:18:39.9] [Log] UpdateSelf parryFlash DefaultInt: DefaultBool: True DefaultFloat:
[21:18:39.9] [Log] UpdateSelf levelLeaderboards DefaultInt: DefaultBool: True DefaultFloat:
[21:18:39.9] [Log] UpdateSelf sandboxSaveOverwriteWarnings DefaultInt: DefaultBool: True DefaultFloat:
[21:18:39.9] [Log] UpdateSelf seasonalEvents DefaultInt: DefaultBool: True DefaultFloat:
[21:18:39.9] [Log] UpdateSelf fieldOfView DefaultInt: DefaultBool: DefaultFloat: 105
[21:18:39.9] [Log] UpdateSelf variationMemory DefaultInt: DefaultBool: False DefaultFloat:
[21:18:39.9] [Log] UpdateSelf pauseMenuConfirmationDialogs DefaultInt: DefaultBool: True DefaultFloat:
[21:18:39.9] [Log] UpdateSelf weaponHoldPosition DefaultInt: 0 DefaultBool: DefaultFloat:
[21:18:39.9] [Log] UpdateSelf cameraTilt DefaultInt: DefaultBool: True DefaultFloat:
[21:18:43.6] [Warning] Ignoring binding at index 2 for action Move as it has no binding groups. Make sure to set the correct control scheme in the InputActions asset!
[21:18:43.6] [Warning] Ignoring binding at index 3 for action Move as it has no binding groups. Make sure to set the correct control scheme in the InputActions asset!
[21:18:43.6] [Warning] Ignoring binding at index 4 for action Move as it has no binding groups. Make sure to set the correct control scheme in the InputActions asset!
[21:18:43.6] [Warning] Ignoring binding at index 5 for action Move as it has no binding groups. Make sure to set the correct control scheme in the InputActions asset!
[21:18:43.6] [Warning] Ignoring binding at index 6 for action Move as it has no binding groups. Make sure to set the correct control scheme in the InputActions asset!
[21:18:43.6] [Warning] Ignoring binding at index 7 for action Move as it has no binding groups. Make sure to set the correct control scheme in the InputActions asset!
[21:18:43.6] [Warning] Ignoring binding at index 8 for action Move as it has no binding groups. Make sure to set the correct control scheme in the InputActions asset!
[21:18:43.6] [Warning] Ignoring binding at index 9 for action Move as it has no binding groups. Make sure to set the correct control scheme in the InputActions asset!
[21:18:43.7] [Warning] Ignoring binding at index 10 for action Move as it has no binding groups. Make sure to set the correct control scheme in the InputActions asset!
[21:18:43.7] [Warning] Ignoring binding at index 11 for action Move as it has no binding groups. Make sure to set the correct control scheme in the InputActions asset!
[21:18:43.7] [Warning] Ignoring binding at index 12 for action Move as it has no binding groups. Make sure to set the correct control scheme in the InputActions asset!
[21:18:43.7] [Warning] Ignoring binding at index 13 for action Move as it has no binding groups. Make sure to set the correct control scheme in the InputActions asset!
[21:18:43.7] [Warning] Ignoring binding at index 14 for action Move as it has no binding groups. Make sure to set the correct control scheme in the InputActions asset!
[21:18:43.7] [Warning] Ignoring binding at index 15 for action Move as it has no binding groups. Make sure to set the correct control scheme in the InputActions asset!
[21:18:43.7] [Warning] Ignoring binding at index 16 for action Move as it has no binding groups. Make sure to set the correct control scheme in the InputActions asset!
[21:18:43.7] [Warning] Ignoring binding at index 17 for action Move as it has no binding groups. Make sure to set the correct control scheme in the InputActions asset!
[21:18:43.7] [Warning] Ignoring binding at index 18 for action Move as it has no binding groups. Make sure to set the correct control scheme in the InputActions asset!
[21:18:43.7] [Warning] Ignoring binding at index 19 for action Move as it has no binding groups. Make sure to set the correct control scheme in the InputActions asset!
[21:18:43.7] [Warning] Ignoring binding at index 20 for action Move as it has no binding groups. Make sure to set the correct control scheme in the InputActions asset!
[21:18:43.7] [Warning] Ignoring binding at index 21 for action Move as it has no binding groups. Make sure to set the correct control scheme in the InputActions asset!
[21:18:43.7] [Warning] Ignoring binding at index 22 for action Move as it has no binding groups. Make sure to set the correct control scheme in the InputActions asset!
[21:18:43.7] [Warning] Ignoring binding at index 23 for action Move as it has no binding groups. Make sure to set the correct control scheme in the InputActions asset!
[21:18:43.7] [Warning] Ignoring binding at index 24 for action Move as it has no binding groups. Make sure to set the correct control scheme in the InputActions asset!
[21:18:43.7] [Warning] Ignoring binding at index 25 for action Move as it has no binding groups. Make sure to set the correct control scheme in the InputActions asset!
[21:18:43.7] [Warning] Ignoring binding at index 26 for action Move as it has no binding groups. Make sure to set the correct control scheme in the InputActions asset!
[21:18:43.7] [Warning] Ignoring binding at index 27 for action Move as it has no binding groups. Make sure to set the correct control scheme in the InputActions asset!
[21:18:43.7] [Log] UpdateSelf scrollReversed DefaultInt: DefaultBool: False DefaultFloat:
[21:18:43.7] [Log] UpdateSelf scrollReversed DefaultInt: DefaultBool: False DefaultFloat:
[21:18:43.7] [Log] UpdateSelf scrollWeapons DefaultInt: DefaultBool: True DefaultFloat:
[21:18:50.7] [Log] UpdateSelf subtitlesEnabled DefaultInt: DefaultBool: False DefaultFloat:
[21:18:50.7] [Log] UpdateSelf allVolume DefaultInt: DefaultBool: DefaultFloat: 1
[21:18:50.7] [Log] UpdateSelf musicVolume DefaultInt: DefaultBool: DefaultFloat: 0.6
[21:19:31.3] [Cli] > ust.debug
[21:19:31.3] [Log] UST Debug is now True
[21:19:37.4] [Cli] > ust.debug
[21:19:37.4] [Log] UST Debug is now False
[21:19:41.1] [Log] Set Difficulty to: 2
[21:19:41.1] [Log] Secret Mission Status: 2
[21:19:41.2] [Log] True Score: 3. Real score: 3.25
[21:19:41.2] [Log] Secret Mission Status: 2
[21:19:41.2] [Log] True Score: 3. Real score: 3
[21:19:41.2] [Log] Secret Mission Status: 0
[21:19:41.2] [Log] True Score: 2. Real score: 2
[21:19:41.2] [Log] Secret Mission Status: 2
[21:19:41.2] [Log] True Score: 3. Real score: 3.2
[21:19:41.2] [Log] Secret Mission Status: 2
[21:19:41.2] [Log] Highest: . Data: 2
[21:19:41.2] [Log] Highest: . Data: 2
[21:19:41.3] [Log] Error in finding 666 Data
[21:19:41.3] [Log] Highest: . Data: 2
[21:19:41.3] [Log] Found Primes
[21:19:41.3] [Log] Highest: . Data: 2
[21:19:41.3] [Log] Found Primes
[21:19:41.3] [Log] Secret Mission Status: 2
[21:19:41.3] [Log] True Score: 3. Real score: 3
[21:19:41.3] [Log] Secret Mission Status: 2
[21:19:41.3] [Log] True Score: 3. Real score: 3
[21:19:41.3] [Log] Secret Mission Status: 0
[21:19:41.3] [Log] True Score: 3. Real score: 3
[21:19:41.3] [Log] Secret Mission Status: 0
[21:19:41.3] [Log] True Score: 1. Real score: 1
[21:19:41.3] [Log] Secret Mission Status: 0
[21:19:41.3] [Log] Error in finding 30 Data
[21:19:41.3] [Log] Error in finding 31 Data
[21:19:41.4] [Log] Error in finding 32 Data
[21:19:41.4] [Log] Error in finding 33 Data
[21:19:41.4] [Log] Secret Mission Status: 0
[21:19:41.4] [Log] Error in finding 34 Data
[21:19:41.4] [Log] Error in finding 35 Data
[21:19:41.4] [Log] Standard
[21:19:41.4] [Error] NullReferenceException: Object reference not set to an instance of an object MyCoolMod.Plugin.DifficultyChanger (UnityEngine.GameObject instance) (at <02f7bbb12e9f4c3aa81b998a1db54aaa>:0) MyCoolMod.Plugin+<>c__DisplayClass9_0.b__0 () (at <02f7bbb12e9f4c3aa81b998a1db54aaa>:0) UnityEngine.Events.InvokableCall.Invoke () (at <85d1d3e7744a4a47b5f51883bf40bba2>:0) UnityEngine.Events.UnityEvent.Invoke () (at <85d1d3e7744a4a47b5f51883bf40bba2>:0) UnityEngine.UI.Button.Press () (at :0) UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update()
[21:19:42.7] [Log] Secret Mission Status: 0
[21:19:42.7] [Log] Secret Mission Status: 0
[21:19:42.7] [Log] Enabling scroll sublist action
[21:19:42.7] [Log] Secret Mission Status: 0
[21:19:42.7] [Log] Secret Mission Status: 0
[21:19:42.9] [Log] Resolved leaderboard 'Level 7-1 Any%' from Steamworks
[21:19:42.9] [Log] Resolved leaderboard 'Level 7-4 Any%' from Steamworks
[21:19:42.9] [Log] Resolved leaderboard 'Level 7-2 Any%' from Steamworks
[21:19:42.9] [Log] Resolved leaderboard 'Level 7-3 Any%' from Steamworks
[21:19:43.9] [Log] (LoadSceneAsync) Loading scene Level 7-1
[21:20:07.2] [Log] Destroying mesh combine manager
[21:20:08.0] [Log] Level 7-1
[21:20:10.6] [Log] Got here
[21:20:10.8] [Warning] State pit-falling is already registered
[21:20:10.9] [Error] NullReferenceException: Object reference not set to an instance of an object Atlas.Modules.Terminal.TerminalPageRegistry+TerminalPatches.ShopStart (ShopZone __instance) (at <0a41f5ca4fc44d178e17534eb0a46a99>:0) ShopZone.Start () (at :0)
[21:20:14.3] [Log] Tried to pop state pit-falling, but it was not registered
[21:20:54.3] [Log] Mannequin has spawned!
[21:20:54.3] [Log] Mannequin (1) has spawned!
[21:20:54.3] [Log] Mannequin (2) has spawned!
[21:20:54.3] [Log] Mannequin (3) has spawned!
[21:20:54.3] [Log] Mannequin (4) has spawned!
[21:20:54.3] [Log] Mannequin (5) has spawned!
[21:21:03.3] [Warning] State pause is already registered
that should make it easier
Hello?
@ZedDevStuff
You need to press the Ok button after you select the UST
OK now the ust's aren't even there
I'm so close to just giving up at this point
Okay, i got your example to work, but mine doesn't show up.
Ok i got it to work @ZedDevStuff , but it sounds really weird. why is that?
OK, I've noticed something. Some audio files in ultrakill have sort of a post processing effect, including the audio files that replaced it, making the audio I'm using sound heavily distorted. that should fix my issue and i will close this thread once its fixed.
OK, I've noticed something. Some audio files in ultrakill have sort of a post processing effect, including the audio files that replaced it, making the audio I'm using sound heavily distorted. that should fix my issue and i will close this thread once its fixed.
Yes, the 2 songs that play in 2-4 for example have a different pitch, but for this one i set it to normal because i believe users would want to hear the song they put as it is.
So can you fix distortion just for that sound effect because I doubt anyone replacing it would want it that distorted.
Or maybe make it a settings option idk
So can you fix distortion just for that sound effect because I doubt anyone replacing it would want it that distorted.
Depending on what sound it is it might be hard to do. Alternative for the user would be figuring out what it does and counteracting it by modifying the audio file to account for the processing.
i don't think that's even possible lol. i am trying to make the mannequin skitter the hunter noise from left for dead. I don't think anyone else will modify the mannequin skitter and want the distortion. if its possible, just for mannequinskitter to have the effects removed. @ZedDevStuff
I MADE A UST FILE AND ITS NOT SHOWING UP AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA