Open Zediwan opened 5 months ago
Implement a chunking mechanic where parts of the world are split in chunks and are loaded as such. With that implemented we could transfer the simulation to become an infinite sized would only loading chunks close to the camera
has been implemented but not working currently with animals and plants
Implement a chunking mechanic where parts of the world are split in chunks and are loaded as such. With that implemented we could transfer the simulation to become an infinite sized would only loading chunks close to the camera