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Zeenobit
/
moonshine_save
A save/load framework for Bevy game engine.
MIT License
73
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Allow saving to any output stream and loading from any input stream
#14
kleinesfilmroellchen
opened
2 hours ago
0
Contribution Guidelines
#13
Zeenobit
opened
3 weeks ago
0
Don't use relative path includes for other crates...
#12
brandon-reinhart
closed
3 weeks ago
2
Error loading bevy_core::name::Name component
#11
keis
closed
4 months ago
5
"Entity [...] does not exist" error on load
#10
ivakam
closed
2 weeks ago
7
Ensure directory exists before writing save
#9
keis
closed
9 months ago
1
Add pub to scene so components can be excluded by type_id
#8
rydb
closed
9 months ago
3
Extract resources when saving
#7
keis
closed
10 months ago
3
No longer works on SceneBundles
#6
AngeloMateus
closed
10 months ago
7
Add `SavePipelineBuilder` and `LoadPipelineBuilder`
#5
Zeenobit
closed
10 months ago
1
Documentation Improvements Checklist
#4
Zeenobit
opened
1 year ago
0
Components deriving Reflect doesn't necessarily mean they should be saved
#3
ostwilkens
closed
10 months ago
8
Save / Load on Events
#2
data-niklas
closed
1 year ago
2
Spawning "game visuals" on load?
#1
shnewto
closed
1 year ago
9