Code:
[debug] Run time error 5: "Invalid memory access"
[debug] AMX backtrace:
[debug] #0 003cb664 in public OnPlayerEditDynamicObject (playerid=3, objectid=16000, response=1, Float:x=-1794.16113, Float:y=-326.82227, Float:z=23.70365, Float:rx=0.00000, Float:ry=0.00000, Float:rz=0.00000) at e:\GAME\Server PutuSuhartawansamp03DL_svr_R1_win32\gamemodes\SuhartawanWorld.pwn:11020
How to fix on this warning sir?
`
public OnPlayerEditDynamicObject(playerid, STREAMER_TAG_OBJECT:objectid, response, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz)
//public OnPlayerEditDynamicObject(playerid, STREAMER_TAG_OBJECT:objectid, response, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz);
{
new Float:ofx, Float:ofy, Float:ofz;
new Float:ofaz, Float:finalx, Float:finaly;
new Float:px, Float:py, Float:pz, Float:roz;
new closestcar = GetClosestCar(playerid, INVALID_VEHICLE_ID);
//SendClientMessage(playerid, COLOR_RED, "Anda Sedang Mengedit DynamicObject.");
if(response == EDIT_RESPONSE_UPDATE && inEditingMode[playerid] == 1)
{
/*
GetVehiclePos(closestcar, px, py, pz);
GetVehicleZAngle(closestcar, roz);
ofx = x-px;
ofy = y-py;
ofz = z-pz;
ofaz = rz-roz;
finalx = ofx*floatcos(roz, degrees)+ofy*floatsin(roz, degrees);
finaly = -ofx*floatsin(roz, degrees)+ofy*floatcos(roz, degrees);
*/
//SetDynamicObjectPos(objectid, finalx, finaly, ofz);
//SetDynamicObjectRot(objectid, rx, ry, ofaz);
//SendClientMessage(playerid, COLOR_RED, "ATTACHED OBJECT: Sir you have try to edit attached dynamic object Position or Rotation now response updated.");
//Streamer_Update(playerid);
return 1;
}
if(response == EDIT_RESPONSE_UPDATE && inEditingMode[playerid] == 0)
{
SendClientMessage(playerid, COLOR_RED, "NON ATTACHED: Sir you have try to edit but not on editing attached dynamic object Position or Rotation now response updated.");
return 1;
}
else if(response == EDIT_RESPONSE_CANCEL)
{
SendClientMessage(playerid, COLOR_RED, "Sir you have Cancel editing the DynamicObject.");
}
else if(response == EDIT_RESPONSE_FINAL && inEditingMode[playerid] == 1)
{
inEditingMode[playerid] = 0;
if (!IsPlayerInAnyVehicle(playerid))
return SendClientMessage(playerid, COLOR_RED, "Sir you need get in vehicle to edit the attached object");
GetVehiclePos(GetPlayerVehicleID(playerid), px, py, pz);
GetVehicleZAngle(GetPlayerVehicleID(playerid), roz);
ofx = x-px;
ofy = y-py;
ofz = z-pz;
ofaz = rz-roz;
finalx = ofx*floatcos(roz, degrees)+ofy*floatsin(roz, degrees);
finaly = -ofx*floatsin(roz, degrees)+ofy*floatcos(roz, degrees);
SendClientMessage(playerid, COLOR_RED, "Sir you succes edited DynamicObject on attached.");
GameTextForPlayer(playerid, "Sir you succes edited DynamicObject on attached.", 2000, 5);
AttachDynamicObjectToVehicle(objectid, closestcar, finalx, finaly, ofz, rx, ry, ofaz);
//SetDynamicObjectPos(objectid, x, y, z);
//SetDynamicObjectRot(objectid, rx, ry, rz);
//new materialindex, modelid, txdname[20], texturename[20];
//GetDynamicObjectMaterial(objectid, materialindex, modelid, txdname, texturename);
//GetDynamicObjectMaterial(objectid, materialindex, modelid);
new DynamicObjectInformation[500];
format(DynamicObjectInformation, sizeof(DynamicObjectInformation),
"ID Dynamic Object in gamemode %i, Object ModelID:[%i] Coordinat: %f, %f, %f, Rotating in: %f, %f, %f)",
objectid, modelid, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz);
SendClientMessage(playerid, COLOR_RED, DynamicObjectInformation);
SelectObjectEx(playerid);
return 1;
//SelectObject(playerid);
}
else if(response == EDIT_RESPONSE_FINAL && inEditingMode[playerid] == 0)
{
SetDynamicObjectPos(objectid, x, y, z);
SetDynamicObjectRot(objectid, rx, ry, rz);
SendClientMessage(playerid, COLOR_RED, "Sir you succes edited Non Attached DynamicObject.");
new DynamicObjectInformation[500];
format(DynamicObjectInformation, sizeof(DynamicObjectInformation),
"ID Dynamic Object in gamemode %i, Coordinat: %f, %f, %f, Rotating in: %f, %f, %f)",
objectid, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz);
SendClientMessage(playerid, COLOR_RED, DynamicObjectInformation);
inEditingMode[playerid] = 1;
SelectObjectEx(playerid);
return 1;
}
` public OnPlayerEditDynamicObject(playerid, STREAMER_TAG_OBJECT:objectid, response, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz) //public OnPlayerEditDynamicObject(playerid, STREAMER_TAG_OBJECT:objectid, response, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz); { new Float:ofx, Float:ofy, Float:ofz; new Float:ofaz, Float:finalx, Float:finaly; new Float:px, Float:py, Float:pz, Float:roz; new closestcar = GetClosestCar(playerid, INVALID_VEHICLE_ID); //SendClientMessage(playerid, COLOR_RED, "Anda Sedang Mengedit DynamicObject."); if(response == EDIT_RESPONSE_UPDATE && inEditingMode[playerid] == 1) {
return 1; } `