Open GoldenChaos opened 6 years ago
i can do that; i would wanna use a brand new one so that it ends up being more in line w/ ZU's upcoming design language. I'll put it on my to do list.
how large are the map tiles? i think i would wanna make the tileable background the same tile size as the map tiles.
@neoluxx all of the tiles are stored in this repo! https://github.com/Zelda-Universe/Zelda-Maps-Tiles
@neoluxx / @GoldenChaos , please don`t change the original tiles. You can either create a new tileset so we can add to the map or, if the image is not too big, just overlay.
Examples: https://stackoverflow.com/questions/42854382/leaflet-adding-a-custom-background-image-to-a-worldmap https://gis.stackexchange.com/questions/243497/image-as-a-background-map-in-leaflet
Our tiles are 256x256.
Also, bgColor is controlled by the database configuration in the map container (if not mistaken). Would need to a new column for bgImg (if going with overlay solution) and specify there, so new maps would be able to have different backgrounds.
We're not gonna change the original tiles; I just wanted to see how large the tiles themselves were so that I could design a tileable background with the same dimensions. Seems like it might be a rather versatile solution both in terms of loading times and in future iterations for other games' maps.
I'll get a 256x256 tile put together styled for BotW this week, and you guys can implement it however you see fit.
Background tile:
512px:
256px:
Right now the page background is flat black and looks super lame when loading new tiles. We should use a Sheikah Slate-inspired grid graphic.
@neoluxx do we have this graphic already? I know you've made a lot of sheikah stuff.