Open theboy181 opened 2 months ago
It is possible to make it using the custom Patch System? I would love to port some GameSharks codes. I will do it myself by I am having troubles trying to build the project on Windows
It is possible to make it using the custom Patch System? I would love to port some GameSharks codes. I will do it myself by I am having troubles trying to build the project on Windows
How do you custom Patch?
There is a custom system used to apply patches on the source, the examples are in https://github.com/Mr-Wiseguy/Zelda64Recomp/tree/dev/patches
There is a custom system used to apply patches on the source, the examples are in https://github.com/Mr-Wiseguy/Zelda64Recomp/tree/dev/patches
Would you mind showing us an example on how it would look from the code above? I have included a patch that will also draw all the grass.
Sadly I have hit a wall there too, because I couldn't test any changes I made to see if it worked or not what I was trying to do (Hide the position of some HUD elements based on some GameShark codes). I read that instructions on how to compile the project will be added soon so I am waiting that commit to try it again.
Here is a GameShark Code (will lead back to the ASM's floats) to increase the draw distance of objects.
810DF3DA 3EAA (0x3f800000) < original value 8113EF0E 4150 (0x41200000) < original value 81464A20 NOP ( JAL 0x8017A6F8) < original value
Would you be willing to add this to the options menu in the future? I think the addition of the other features are great, and something like this will improve things even further. I noticed that branching is set to F3DEX and this increased the draw distance of items like the hanging flags and fences in town (this looks great!).