No Issues to reference since there are none! But there sure were some things worth changing:
Fixed object position/scale/shape properties being set to NaN, caused by invalid input fields.
Fixed a bug where box shape properties were reset when changing collider function to Starting Area.
Changed the Euler rotation order from XYZ to YXZ, which means the following:
Possibly a bit more intuitive for track prefabs: First the direction (Y), and then the slope pitch/roll (XZ) rotations are applied.
No gimbal lock when Y is 90°, which feeds into the reasoning above. (It's on X=90° now, which is much less likely.)
Level files and loading is unaffected since they're stored in quaternions. The Euler angle values may change when loading it in the editor but the rotations remain the same.
No Issues to reference since there are none! But there sure were some things worth changing:
XYZ
toYXZ
, which means the following: