Description
In-game, marbles have name sprites above them so you can easily identify whose marble it is, but the names can disappear behind geometry or be unreadable from a distance. With some changes we can improve the experience.
Minimum Acceptance Criteria
[ ] Name sprites shouldn't use depth tests or write to the depth buffer (aka should be visible through level geometry).
[ ] Names should always be the same size on-screen. If this doesn't turn out well in practice, have depth influence the size but with a minimum size limit.
[ ] The client's marble (the one currently displayed in a different colour) should always be on top.
Description In-game, marbles have name sprites above them so you can easily identify whose marble it is, but the names can disappear behind geometry or be unreadable from a distance. With some changes we can improve the experience.
Minimum Acceptance Criteria