Description
The shadow map is rendered with a static camera aimed at the world's origin. If a level is large enough, parts of the level can out-range that camera, causing no shadows to appear. If we make the shadow map's camera follow the client camera's position, this wouldn't be noticeable at close range, and may even allow us to reduce the shadow map size without making it incredibly obvious.
Minimum Acceptance Criteria
[ ] Shadow map's camera should follow client camera's position.
Optional Acceptance Criteria
[ ] Make the shadow map border fade out, allowing the cross-over to be less jarring.
[ ] The shadow map's size and/or resolution could perhaps be reduced without noticeable difference.
Description The shadow map is rendered with a static camera aimed at the world's origin. If a level is large enough, parts of the level can out-range that camera, causing no shadows to appear. If we make the shadow map's camera follow the client camera's position, this wouldn't be noticeable at close range, and may even allow us to reduce the shadow map size without making it incredibly obvious.
Minimum Acceptance Criteria
Optional Acceptance Criteria