Closed Zemanzo closed 5 years ago
Do we really need
marble-default.gltf
? Since we keep the topology simple, there doesn't seem to be any difference from the generated one at the moment.
The main reason I opted for an external model is so we could control the UVs easier. However, when testing if you actually properly implemented rotations in your PR, I noticed the UVs are pretty much identical with the generated one. I will take a look and see if it's indeed good enough.
Things might change in the upcoming marble skins feature, but maybe we should have a default texture simply named
default.png
for now.
Yeah, it will be changed (already is in that branch) in the next PR that I will make.
Closing this since changes are also present in #216
Closes #170