Some tweaks to make the level look much nicer. Performance should be about equal with the previous version.
Gamma is adjusted to look less harsh
Shadows on level objects take textures with partial transparency into account
Shadows only update when marbles are rolling
There's a known issue that shadows cast by marbles do not show until a human marble is entered, but since this is an rare situation, I decided to let it slip.
Will probably merge this myself after a day or two if there are no objections by then.
Some tweaks to make the level look much nicer. Performance should be about equal with the previous version.
There's a known issue that shadows cast by marbles do not show until a human marble is entered, but since this is an rare situation, I decided to let it slip.
Will probably merge this myself after a day or two if there are no objections by then.