Open ZenoArrows opened 9 months ago
i assume you're using sdl for audio? on wakeup, you could close the audio device and then re-open it. this should fix it. iirc some sdl apps have this problem...although some don't. not sure why this is
@ITotalJustice I am indeed using SDL, but only through OpenAL-Soft. So re-opening the audio device isn't that simple here, besides I prefer finding the root cause rather than implementing a band-aid solution.
Hi, I'm not too familiar with the technicalities of homebrew but what is SDL? How do I know if I am using an SDL app or not? Also, how do you close the audio device and then re-open it?
And just for info, I updated to 0.4 and the audio still crackles after returning from standby/sleep.
It's a known issue, will take a bit to fix, but definitely want to fix it before version 1.0. All the talk about SDL and audio devices is only relevant for development, it's not something you can control.
Ahh gotcha. Thanks!
If the console is brought back from standby while the game was suspended results in heavy audio issues.
Only workaround right now is to save the game and restart it.