Open ZenoArrows opened 11 months ago
I don't expect it to take that long that get it to 30 fps at least. The game actually has an internal CPU profiler which I just got working, so now I can do some actual performance profiling on the Vita and start implementing some basic optimizations.
@ZenoArrows Good to hear that, I just love playing the PS2 version on my PS3 as a PS2CLASSIC, well till at least the PS Vita port has save support and at least 30fps (and compared to the PS2 version, I heard some of the dialog is missing in the PS Vita port 👀. Fixed dialog could make it even better.) added then I would play it on my PS Vita.
Thanks for the hard work and the effort you are putting in this port. 😁
I don't expect it to take that long that get it to 30 fps at least. The game actually has an internal CPU profiler which I just got working, so now I can do some actual performance profiling on the Vita and start implementing some basic optimizations.
@ZenoArrows Good to hear that, I just love playing the PS2 version on my PS3 as a PS2CLASSIC, well till at least the PS Vita port has save support and at least 30fps (and compared to the PS2 version, I heard some of the dialog is missing in the PS Vita port 👀. Fixed dialog could make it even better.) added then I would play it on my PS Vita.
Thanks for the hard work and the effort you are putting in this port. 😁
The only missing dialog as far as I know is the very first opening one (bart's tutorial)
I don't expect it to take that long that get it to 30 fps at least. The game actually has an internal CPU profiler which I just got working, so now I can do some actual performance profiling on the Vita and start implementing some basic optimizations.
@ZenoArrows Good to hear that, I just love playing the PS2 version on my PS3 as a PS2CLASSIC, well till at least the PS Vita port has save support and at least 30fps (and compared to the PS2 version, I heard some of the dialog is missing in the PS Vita port 👀. Fixed dialog could make it even better.) added then I would play it on my PS Vita. Thanks for the hard work and the effort you are putting in this port. 😁
The only missing dialog as far as I know is the very first opening one (bart's tutorial)
Ok, that's good news, how's the port coming along?
simpsons.txt This is a ini file that I changed into a txt file from the game assets folder and notice there are controller settings and seeing people are complaining about the invert camera would it be possible to change said controls?
Guess I'm not gonna get a reply for this.
@ZenoArrows are you any closer to implementing saves? Let me know if you need any help with testing or anything
i recently came across this from reddit, i like to test it, i may have PS vita. do we need to be on particular firmware i have to check mine. are you just testing on physical hardware first but not emulator version.
i recently came across this from reddit, i like to test it, i may have PS vita. do we need to be on particular firmware i have to check mine. are you just testing on physical hardware first but not emulator version.
Join this discord server if you can https://discord.gg/34uNtXn7Hg you'll have all your needed replies
simpsons.txt This is a ini file that I changed into a txt file from the game assets folder and notice there are controller settings and seeing people are complaining about the invert camera would it be possible to change said controls?
Guess I'm not gonna get a reply for this.
Ok thank you for wasting my time.
Any update on the Simpsons Hit and Run Vita Port? Just curious
News?
I've compiled a PS Vita version, but have no hardware to test it on. Nor do I have any knowledge about where the game assets should be placed.
However if anyone wants to try and figure that out, you can download a very early version of the port here to help with testing: https://github.com/ZenoArrows/The-Simpsons-Hit-and-Run/releases/tag/v0.4-vita
Please discuss issues with this port as comments in this ticket until the port is finalized.