Open MotoLegacy opened 3 months ago
Upon closer inspection, this seems to apply for all fixed-camera occurrences (such as the level 2 catapult). Perhaps this is actually on a global scope?
This is caused by the game not being designed for widescreen. The port is currently using the built-in widescreen support that was used in the Xbox release, so this is probably also an issue in the retail release.
This is caused by the game not being designed for widescreen. The port is currently using the built-in widescreen support that was used in the Xbox release, so this is probably also an issue in the retail release.
I read you. Do you consider this out of scope then, or are you open to fixing some of these retail present issues?
Tested on 0.6 PS Vita.
The cinematic/mission cutscene camera FOV appears lower than retail builds. This results in character close-ups often appearing awkwardly cut off in frame.
To reproduce:
PS Vita Camera:
Same scene in a video longplay on GCN (occurs at 50:00).