Will also be a total rewrite of the mod, but will be functionally similar to 2.0 for the most part (with some additions and reworks)
Main new features will include:
[ ] Skyroot Shears
[x] Redone Bronze Dungeon upgrade with new blocks (+ sentry, locked, trapped, and maybe boss doorway variants)
[ ] POTENTIALLY The other two dungeon reworks, at the very least for the visuals (more block variants and stuff)
[ ] Possibly a cockatrice-based food source (maybe take inspiration from the old aether continuation addon)
[ ] Redone models for Cockatrices and Moas (will likely use vanilla’s new-ish animation system)
[ ] Possibly new Swet model
Smaller tweaks:
[x] Rename Wyndsprout Seeds to Wynd Oats
[ ] (Maybe) Rework Wyndsprouts to grow into a similar color as the seeds (for the entire plant, similar to vanilla wheat)
[ ] Blightshade rework (should be less irritating to walk through)
[x] Sky changes ON by default + unique sky colors (all use default when off)
[ ] Remove Infernia (aurum should spawn on golden dungeons alongside flareblossoms instead)
BIOME CHANGES:
Gilded Groves Rework:
[x] Gilded Oak -> Gildenroot (skyroot variant) with no vines, and different shape from golden oaks
[ ] Golden Oak rework (only grow vines when planted on enchanted grass, and when not on enchanted grass grow much less amber (should be less normally too)
Main new features will include:
Smaller tweaks:
BIOME CHANGES:
Gilded Groves Rework: