Zephancode / wotlk-warlock

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[TEST-REQUEST] Divine Intervention removing "Sated" debuff from Bloodlust/Heroism and allowing infinite Bloodlusts in raids #33

Open nlgxd opened 2 years ago

nlgxd commented 2 years ago

1. Describe the mechanic

Divine Intervention removing "Sated" debuff from Bloodlust/Heroism. Currently on private servers, in the middle of a boss pull, if a paladin uses Divine intervention on someone it removes the sated debuff. The person receiving the DI can then remove the DI "buff" with a /cancelaura macro and receive another bloodlust, essentially allowing infinite bloodlusts.

1.1 To Test

Steps to test the behavior:

  1. Gather a paladin with divine intervention ability, 2 shamans with bloodlust, and another player
  2. Go to any raid (may have to wait until naxxramas, although all raid instances should work the same way)
  3. Engage the boss, shaman number 1 uses bloodlust
  4. Wait out the full 40 second duration of bloodlust
  5. Have the paladin use DI on a player
  6. Have that player /cancelaura the DI
  7. Have shaman number 2 use bloodlust
  8. If the player that received the DI is able to get two bloodlusts in a row, this will be sufficient

Can you look into this?

Thanks

Tharre commented 2 years ago

Divine intervention did not remove the sated debuff at all, at least outside of an raid instance (3.4.0 build 44644). And looking at the spell flags that seems pretty much inline with what is expected.

I can't imagine that would suddenly change inside an raid instance or during an encounter, so I'd consider this issue closed.