Open nlgxd opened 2 years ago
Divine intervention did not remove the sated debuff at all, at least outside of an raid instance (3.4.0 build 44644). And looking at the spell flags that seems pretty much inline with what is expected.
I can't imagine that would suddenly change inside an raid instance or during an encounter, so I'd consider this issue closed.
1. Describe the mechanic
Divine Intervention removing "Sated" debuff from Bloodlust/Heroism. Currently on private servers, in the middle of a boss pull, if a paladin uses Divine intervention on someone it removes the sated debuff. The person receiving the DI can then remove the DI "buff" with a /cancelaura macro and receive another bloodlust, essentially allowing infinite bloodlusts.
1.1 To Test
Steps to test the behavior:
Can you look into this?
Thanks