Closed karlupo closed 1 year ago
This is not a Crowbar issue.
The model must have been compiled with a different compiler than the Garry's Mod one you used via Crowbar.
Thank you for your fast answer. Which compiler for example?
Sorry. If I knew, I would have told you in my first post.
Update: If I delete some bodygroups it suddendly works. Is there a way to increase the max amount of bodygroups/vertecies a model can have?
you can try to use SFM's compiler.
Use sfm compiler and add $maxverts 999999 to qc file, after $modelname,
I tried to decompile a model and compile it again and following error comes up: 'EXCEPTION_ACCESS_VIOLATION' (assert: 1).
Could someone pls help?
Here is the full log:
Compiling with Crowbar 0.72: "C:\Users\karlu\OneDrive\Desktop\tester\212th_airborne2_parjai.qc" ...
Compiling "212th_airborne2_parjai.qc" ... Output from compiler "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\studiomdl.exe": qdir: "c:\users\karlu\onedrive\desktop\tester\" gamedir: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\" g_path: "212th_airborne2_parjai.qc" Building binary model files... Working on "212th_airborne2_parjai.qc" SMD MODEL body.smd SMD MODEL body_upper.smd SMD MODEL body_lower.smd SMD MODEL helmet.smd SMD MODEL face.smd SMD MODEL macrobinoculars_up.smd SMD MODEL macrobinoculars.smd SMD MODEL pauldron.smd SMD MODEL pauldron_strap.smd SMD MODEL pauldron_ammo.smd SMD MODEL grey_pauldron.smd SMD MODEL ganch_pauldron.smd SMD MODEL strap.smd SMD MODEL fordo_pauldron.smd SMD MODEL gunstrap.smd SMD MODEL suspenders.smd SMD MODEL suspenders_ammo.smd SMD MODEL kama.smd SMD MODEL tag_antenna.smd SMD MODEL holsters.smd SMD MODEL holsters_right.smd SMD MODEL holsters_dc17.smd SMD MODEL holsters_right_dc17.smd SMD MODEL rangefinder_up.smd SMD MODEL rangefinder.smd SMD MODEL jetpack.smd SMD MODEL bag.smd SMD MODEL sidebag.smd SMD MODEL ammo_shoulder.smd SMD MODEL ammo_arm.smd SMD MODEL tag_antenna_2.smd SMD MODEL back_ammo.smd SMD MODEL rank_tab.smd Marking bone L_Calf_Jiggle as a jiggle bone Marking bone R_Calf_Jiggle as a jiggle bone SMD MODEL 212th_airborne2_parjai_anims\ragdoll.smd SMD MODEL 212th_airborne2_parjai_physics.smd Processing LOD for material: gloves Processing LOD for material: 501st_fabric Processing LOD for material: 501st_body Processing LOD for material: 501st_body Processing LOD for material: 501st_body_airborne Processing LOD for material: 501st_body Processing LOD for material: 501st_body_airborne Processing LOD for material: 2nd_helmet Processing LOD for material: 501st_face Processing LOD for material: 501st_eyes Processing LOD for material: 501st_teeth Processing LOD for material: 501st_specialist Processing LOD for material: 501st_specialist Processing LOD for material: 501st_specialist Processing LOD for material: 501st_specialist Processing LOD for material: 501st_heavy Processing LOD for material: 501st_specialist Processing LOD for material: arc_ct_gear Processing LOD for material: 501st_grey_pauldron Processing LOD for material: 501st_ganch_pauldron Processing LOD for material: 501st_heavy Processing LOD for material: fordo_heavy Processing LOD for material: fordo_pauldron Processing LOD for material: 501st_gunstrap Processing LOD for material: 501st_suspenders Processing LOD for material: 501st_heavy Processing LOD for material: 501st_rex_pauldron Processing LOD for material: 501st_heavy Processing LOD for material: tag_antenna Processing LOD for material: 501st_gear Processing LOD for material: 501st_gear Processing LOD for material: leg_holsters Processing LOD for material: dc-17-pistol Processing LOD for material: leg_holsters Processing LOD for material: dc-17-pistol Processing LOD for material: rex_rangefinder Processing LOD for material: rex_rangefinder Processing LOD for material: arc_ct_jetpack Processing LOD for material: 501st_heavy Processing LOD for material: 501st_heavy Processing LOD for material: 501st_heavy Processing LOD for material: 501st_specialist Processing LOD for material: tag_antenna Processing LOD for material: 501st_gear Processing LOD for material: rank_tab Processing jointed collision model ValveBiped.Bip01_Pelvis (122 verts, 1 convex elements) volume: 486.60 ValveBiped.Bip01_L_Thigh (119 verts, 1 convex elements) volume: 481.93 ValveBiped.Bip01_L_Calf (116 verts, 1 convex elements) volume: 365.51 ValveBiped.Bip01_L_Foot ( 96 verts, 1 convex elements) volume: 80.63 ValveBiped.Bip01_L_Toe0 ( 40 verts, 1 convex elements) volume: 22.30 ValveBiped.Bip01_R_Thigh (119 verts, 1 convex elements) volume: 481.94 ValveBiped.Bip01_R_Calf (116 verts, 1 convex elements) volume: 365.53 ValveBiped.Bip01_R_Foot ( 96 verts, 1 convex elements) volume: 80.63 ValveBiped.Bip01_R_Toe0 ( 40 verts, 1 convex elements) volume: 22.31 ValveBiped.Bip01_Spine (118 verts, 1 convex elements) volume: 224.42 ValveBiped.Bip01_Spine2 (129 verts, 1 convex elements) volume: 688.70 ValveBiped.Bip01_Neck1 ( 68 verts, 1 convex elements) volume: 47.88 ValveBiped.Bip01_Head1 (121 verts, 1 convex elements) volume: 373.63 ValveBiped.Bip01_R_Clavicle ( 90 verts, 1 convex elements) volume: 73.43 ValveBiped.Bip01_R_UpperArm ( 92 verts, 1 convex elements) volume: 96.22 ValveBiped.Bip01_R_Forearm ( 70 verts, 1 convex elements) volume: 70.99 ValveBiped.Bip01_R_Hand ( 48 verts, 1 convex elements) volume: 27.69 ValveBiped.Bip01_L_Clavicle ( 89 verts, 1 convex elements) volume: 74.11 ValveBiped.Bip01_L_UpperArm ( 92 verts, 1 convex elements) volume: 96.22 ValveBiped.Bip01_L_Forearm ( 70 verts, 1 convex elements) volume: 70.99 ValveBiped.Bip01_L_Hand ( 48 verts, 1 convex elements) volume: 27.69 Collision model completed.
... Compiling "212th_airborne2_parjai.qc" finished. Check above for any errors.
... Compiling with Crowbar 0.72: "C:\Users\karlu\OneDrive\Desktop\tester\212th_airborne2_parjai.qc" finished.