Experimental survival-game-like framework to build a level designer and storyteller AI on. Using Near Death as a loose guide, but multiplayer and more expandable.
If the patrol node has points of interest listed, the bot will look at each in sequence for exactly 10 seconds. Chooses next patrol node when finished.
If the patrol node has points of interest listed, the bot will look at each in sequence for exactly 10 seconds. Chooses next patrol node when finished.