Experimental survival-game-like framework to build a level designer and storyteller AI on. Using Near Death as a loose guide, but multiplayer and more expandable.
When a live hostile is within 100u, the bot will face the target and perform a melee attack. If the target goes unconscious, it keeps track of them for the recovery mode.
When a live hostile is within 100u, the bot will face the target and perform a melee attack. If the target goes unconscious, it keeps track of them for the recovery mode.